﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameController : MonoBehaviour
{
    public static GameController Instance;
    private void Awake()
    {
        DontDestroyOnLoad(this.gameObject);
        Instance = this;
    }
    public SceneEnum applicationType;
    void Start()
    {

    }
    public static void LoadScene(SceneEnum sceneEnum)
    {
        SceneManager.LoadScene(sceneEnum.ToString());
    }
}
